Riding an Ancient Relic - The Colossus
These constructs known as "Colossi" are formed of both ancient and advanced technology, but their origin cannot be verified.
A distinctly unique race, who could engage in psychic communication with Colossi, once lived a life of peace in a land named Eraveil. These beings were known as the Caelestites.
However, this peace was not to last. Seventeen years before our story begins, the Eclipsites, enemies of all living creatures on this continent, invaded Eraveil, reducing everything in sight to smoldering ashes.
But on that day, the Caelestites were not completely annihilated... On the contrary, that day marked a new beginning, as a very special character in our tale began a new journey.
You, the child spared from that tragedy, returned to Astra seventeen years later, with the last Colossus.
The Eclipsites' campaign of chaos is far from over, yet the factions of the continent stand steadfast in their resistance. Now, you must draw upon your talent and the power of your ancient lineage to lead them in the fight against the Eclipsites, and take back the land you call home.
Your Aurorian companions possess the ability to derive ancient wisdom from the Light, granting them the power to use all manner of formidable abilities.
Your alliance begins here. You are their eyes, and they are your might. You must save this fragile world together...
What is the truth behind the Caelestite massacre? Who is pulling the strings behind the veil of darkness? What lies at the end of your journey of vengeance?
The answers will be revealed one by one during the course of your adventure. Even the deepest secrets, eternally frozen in the White Night and older than time itself, will eventually reveal themselves to you one day.
With the huge undercity Gannon at its center connected to several nearby settlements, this military group formed a base to serve as the first line of defense against Eclipsite invasions. The military-first system was vigorously promoted, scientific research received heavy investment, education was made accessible to all, and a civil service system was established. At present, the Illumina Federation is committed to uniting factions to establish a unified and just governing body. With its continuous growth, the Illumina Federation is gradually branching away from Lumopolis...
The city built on a floating island called Azurite is the center of Aurorian civilization. With a powerful protective barrier, it is also the safest stronghold in the world. There is a strict hierarchy here—the Governor, the Elder Council of the Nobles, and the Priests of the Temple. Lumopolis sees itself as the protector of Astra's civilization and is accustomed to dictating what goes on in the outside world. However, with the rise of the Illumina Federation, Lumopolis' high officials have become increasingly alarmed.
Umbraton is a collection of towns beneath Azurite, and is also the most accessible location in Astra. It began as the slums of Lumopolis before evolving into a hub of commerce and trade. As its influence expanded and the population increased, Umbraton became autonomous. No longer under the authority of Lumopolis, Umbraton is now controlled by local guilds and major gangs.
A disorderly and no-nonsense nomadic alliance made up of travelers, adventurers, and bounty hunters. Using righteousness as a criterion, those who are deemed worthy by the majority are elected as leaders. With a Lizard Colossus as their mobile base, they wander the dunes in their tattered vehicles, either pieced together or modified, living an unfettered, carefree life.
Engulfed in winter all year round and sparsely populated, the great snow-capped mountains to the north of the border were once the home of the entire Aurorian tribe, who eventually left this land in search of warmer climes. The remaining Aurorians there have thrived, calling themselves the people of Northland. Even though the Northland Aurorians are a formidable force, they rarely involve themselves in Astra's affairs, living an unsullied existence where all important matters are handled by their queen.
A secret society with a long history that has no fixed territory. Its fanatical and zealous members always lurked among Astral's cities, and wandered around indistinct gray zones, promoting their own ideas and philosophies. It is said that the True Order believes that the history and tomes made public by the Lumopolis Temple are false and that they are committed to unearthing the buried truth.